Design is not the narrow application of formal skills, it is a way of thinking.

— Chris Pullman


Monday, 16 May 2011

Story board

Idea one

Showing the concept of 'loop()'
Relate this into real life situations such as dancing which is a passion of mine.
My idea is to get one ballet dancer to perform a routine that is 8-10seconds long, after this is finished the dancer repeats this therefore showing a loop. But to get this more complex, each time the routine will become faster (going up a level each time).
This will be a simple way to show 'loop()' without using words and will be a self explanitory presentation, so that people who don't know anything about coding will be able to understand and relate.

Project 3

Loop ()


example :void setup() {
size(200, 200);
noLoop();
}

float x = 0;

void draw() {
background(204);
x = x + .1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}

void mousePressed() {
loop();
}

void mouseReleased() {
noLoop();
}
Description Causes Processing to continuously execute the code within draw(). If noLoop() is called, the code in draw() stops executing.
Syntax
loop()
redraw()
draw()
Returns None
Usage Web & Application
Related noLoop()

Monday, 2 May 2011

Open processing link

My final - uploaded on open processing
http://www.openprocessing.org/visuals/?visualID=28093

Final

In my final, I experimented with sound and changing the background. I found that when I added a pattern to the background or changed the colour, it took away from the colour and texture of the raindrops. They either got lost in the background or the colours did not compliment each other.So I decided black was hte best option.
With the sound I started off only using 4 harp sounds, but then graduated to using 9. This created a more complex sound and was much more appealing.
My project is clean but looks good with its simple lines and the overall idea. It is effective by the colours used and the way in which the rain fades from dark to light. Also the sounds compliments the feeling and movement of the rain.

Sunday, 1 May 2011

Improvements

For my final coding sounds. I wanted to add a tune that played when the rain drops hit the ground, creating a soft calm sound that was nice to hear. I originally thought that piano keys would work but it was too harsh and became annoying when activated. So I went for a more demure instrument and decided that the harp would be well suited. It is very hard to find someone that owns a harp so I found an online harp and recored each note on my phone and then converted them to wav. files on my computer.

improvements for over holidays:

To improve my interactive game i would like to be able to get one cloud to rain and i clicked and let go but when I let go the cloud stayed in that position so I could form multiple rain clouds. This would effective because at the end of it I would be able to create a whole 'sky' full of rain clouds and maybe a special key could clear the sky and you could start again. Also if you just wanted one cloud raining consistently then another key could be pressed to put you in that mode. this is a complication that I think would be quite effective but very difficult and with my skill and experience level on processing I'm not sure this would be achievable with no help over the holidays, although would be an interesting experiment to try.
Even if this idea doesn't work out I would still learn quite a lot on the way therefore broadening my knowledge which will help me with later projects.